





#ifndef BC_PLAYER_H
#define BC_PLAYER_H


#include "BC_Entity.h"



class BCPlayer : public BCEntity
{
	public :
	// constructor of player entity
		BCPlayer(const BCVector2d& pos , float speed , float damage , float animationSpeed , float energy);

		// returns the player's score
		int getScore();

		// adds score to player
		void addToScore(int add);

		// returns the number of lives :
		int getLives();

		// adds lives to player
		void addLives(int numLives);


	private:

		int score , lives;


};




#endif






